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Review of extensions and variations of the board game “Imaginarium. Imaginarium - board game The main tool in the game Imaginarium

"Imaginarium" is a very simple and very interesting game in which you need to come up with associations to unusual pictures from the box. The pictures were drawn by crazy artists, so associations range from the simplest, like “love”, “winter”, “principle”, to the most complex and crazy, in the spirit of “I did everything right”, “Where is the drama? No drama again!”, “Chuck-chuck! Run faster!”, maybe just the sea.

So. I took the picture and came up with an association: what now?

Now you need to place the card face down on the table. Other players will try to choose among their cards the one that most suits the voiced association and place it next to it. Then the cards on the table will be shuffled.

Yeah, I got it! Everyone has to guess my card, right?

But no! If everything were that easy, the simplest association would allow you to win. But to win, you need to make sure that at least one person guesses your card, and even better, everyone except one.

So how should I come up with it?

If possible, it is complex and veiled, but it is clear so that opinions are divided. Once you start playing, you will quickly understand how to do it correctly. Immediately after this, you will feel a surge of creativity and an increase in the skill of understanding the thoughts and emotions of other people.

What was there about other people?

“Imaginarium” is one of the most magical games in the store, which is a great help in communication. In associations, you learn the most important personal things about a person, learn to understand him better and better predict the course of thoughts of different people. In a word, this thing is not only sincere, but also very, very cool in terms of developing relationships.

Who should I give this box to?

  • Take home as a family game, a wonderful choice.
  • “Imaginarium” is simply created for friendly gatherings in the evenings.
  • This is a very cool gift for any creative person.
  • It can be played at parties.

What is in the box?

  • Scoring field (made right on the “podium” on the box).
  • 98 large cards with pictures.
  • 49 voting cards for 7 players.
  • 7 flying elephants for moving around the field (depending on the edition, they are wooden or plastic).
  • Rules in good Russian.

What other sets are there:


Sergey

“The game is great! The main surprise for me is that interest is not lost when 3 generations (16, 30-35, 55 years old) of players are sitting at the table at the same time. The associations are only getting better :) Rare quality of the game... "


Pictures for the Imaginarium are carefully selected; Kuznetso once described this procedure.

Sergey Abdulmanov, head of marketing

I like it because it has healthier scoring than Dixit. You want most players to guess your card, but not all.

Maxim Polovtsev, developer

First published in 2011.

Mechanics:

What other sets are there:

Publishers:

Russia – Cosmodrome Games

Psychologist's report

Date of the study: October 2014 - March 2015

Research methods:

  • Test for diagnosing independent thinking
  • Amthauer Structure of Intelligence Test
  • Toulouse-Pieron test for diagnosing attention and speed of information processing
  • Guilford Imagination Tasks
  • Guilford tasks to assess divergent thinking
  • Test for the study of intellectual lability

The following people took part in the study: students in grades 7-11 (124 people), aged 13 to 19 years
Purpose of the study: Studying the influence of board games on the mental-cognitive processes of adolescents

Conclusion:

As part of the experimental research site, an after-school club was organized for middle and high school students. At the circle, students were invited to play various board games and after 6 months of the circle, the influence of board games on various mental and cognitive abilities was studied.

Before the start of the gameplay, in the first lessons, diagnostics were carried out to study visual intelligence, independent thinking, divergent thinking, creative imagination, intellectual lability, speed of information processing and attentiveness.

  • Jackal
  • Nefarious
  • Resistance
  • Abracadabra
  • Comparity Cinema
  • You bet.

Analyzing the dynamics of various indicators of intellectual abilities, we note the following features.

Visual structural intelligence

Before the experiment, the majority of students (31.2%) had an average level of expression. This level is characterized by the fact that the student can understand the meaning of a schematic drawing explaining the condition of the task or the presentation of text material, but finds it difficult to translate verbal information into visual-graphic information. After the experiment, this indicator changed. The majority of students, 28.3%, have a good level of expression. This level is characterized by the fact that the child can independently use graphic material without difficulty and resort to the use of drawings for a more complete assimilation and understanding of information. The change in this indicator was facilitated by the game Comparity cinema.

Structural-dynamic visual thinking

Before the experiment, the majority of students had either a good or weak level of expression (48.8% and 43.8%, respectively). A weak level is characterized by the fact that the child does not know how to “read” tables and does not understand the meaning of the information presented in tabular form. If the table is contained in the text, then the child is limited to reading the phrases explaining it. Thinking as a whole can remain static, descriptive. After the experiment, the distribution for this indicator changed significantly: less than 30% of students have a weak level of expression, and the majority of students have a good level - 55.6%. The change in this indicator was facilitated by the game Comparity cinema.

Combinatorial visual thinking

Before the experiment, 15.1% of students had a weak level of expression, and after the experiment this figure decreased by almost 2 times, and amounted to 8.1% of students. It is also worth noting that the indicator of a good level of expression according to this criterion increased from 47.5% to 52.4% of students.

Abstract thinking

Based on the results of the initial diagnosis, the majority of students - 54.1% - have a weak level of expression of abstract thinking; after the study, the result improved significantly. A weak level of severity is noted in 35% of students, and the majority of students - 58.9% - have an average level of severity. A weak level of expression indicates that the child operates only with specific (qualitative ideas) images, objects or their properties and is not yet able to isolate and operate with their relationships. The games contributed to an increase in the overall level of expression among students from a weak to an average level of expression Comparity cinema And Bet.

Figurative synthesis

Based on the results of the initial diagnosis, the majority of students - 52.4% - have a weak level of expression of figurative synthesis, and after the study the result improved significantly. A weak level of severity is noted in 40.4% of students, and the majority of students - 55.6% - have an average level of severity. Imaginative synthesis is the ability to form holistic ideas based on sequentially arriving, unsystematized, scattered or fragmentary information. Integrity arises on the basis of figurative synthesis, rather than logical structuring. It is precisely the general idea that is formed that figuratively unites all the necessary information and therefore requires further logical analysis of its comprehension. Imaginative synthesis is one of the main operations of systems thinking, which is necessary in empirical research (to comprehend diverse and scattered information), when working in new directions and at the intersection of sciences. It is also one of the main components of practical intelligence, allowing you to quickly understand the situation as a whole and choose the optimal direction for further action. The games contributed to an increase in the overall level of expression among students from a weak to an average level of expression Bet And Resistance. Also, in addition to the above games, the development of this ability can be facilitated by playing Evolution .

Spatial thinking

Based on the results of the incoming diagnostics, the majority of students - 52.3% - have an average level of expressiveness of spatial thinking, 27.7% - a good level, and 4.9% - a high level of expressiveness. After the experiment, the distribution was as follows: average level - 46.8%, good level - 40.3%, high level - 9.7%. Spatial thinking is the ability to isolate the spatial structure of objects and operate not with images of objects and their “external” properties, but with internal structural elements. The game contributed to an increase in the general indicators of the level of expression of spatial thinking Jackal. Also, the development of this indicator can be facilitated by such games as Unicube, Bricks, Cubes for everyone, proposed by B.N. Nikitin, as well as more complex construction games and computer games like Tetris.

Independence of thinking

The indicators for this criterion did not change significantly during the experiment; the distribution of the level of expression before the experiment: the majority of students 47.6% had a weak level, 29.9% had an average level, 23.5% had a good level of expression. Distribution by level of expression according to the results of the final diagnosis: the majority of students - 48.4% have a weak level of expression, 31.2% have an average level of expression, 20.4% have a good level of expression.

A weak level of independent thinking is characterized by the fact that a child can act only when, immediately before work, he receives detailed instructions on exactly how to act. If a student is told what needs to be done, but not explained how to do it, then he will not be able to complete the work. The student may not experience any difficulties. If the task literally repeats the algorithm of some activity that he completed recently. If any changes are made to the way of working, the child may no longer cope. If a child encounters any difficulties, he usually does not try to figure it out on his own, but seeks help from peers or a teacher.

Divergent thinking

According to the results of the experiment, there are no strong dynamics of changes in the percentage distribution of responses by severity levels. According to the results of the incoming diagnostics, the distribution of answers by severity level is as follows: weak level - 50%, average level - 37.9%, good level - 7.3%, high level - 4.8% of students. According to the results of the final diagnosis, the distribution by severity level is as follows: weak level - 57.2%, average level - 24.2%, good level - 9.7%, high level - 8.9% of students. Divergent (creative) thinking is characterized by the breadth of mental search, the ability to use distant analogies and associations, to find non-standard, original solutions, overcoming habitual patterns and established opinions. Often these properties are defined as flexibility of thinking, the ability to apply a variety of approaches and strategies when solving problems, the willingness and ability to consider available information from different points of view.

A weak level of expression indicates that thinking is convergent, linear (the opposite of divergent). The child cannot break out of habitual thinking patterns and look at the situation in a new way. “He is convinced” that every problem has only one correct solution. Always focused on finding the right result, does not know how to try and vary different solutions or activity algorithms. Play can help develop divergent thinking Abracadabra, Nefarious.

Speed ​​of information processing

It is worth noting the significant positive changes in this quality that were identified during the experiment. According to the results of the incoming diagnostics, 41.1% of students had a weak level of severity. After the experiment, a weak level of expression remained in 35.5% of students, and the majority of students - 42.7% - had a good level of expression. Games contributed to the development of information processing speed skills Bet And Resistance.

Attentiveness

Based on the results of the incoming diagnostics, the majority of students - 37.1% had an average level of attentiveness, 25% - a good level, 4.1% - a high level, and also a third of students had an extremely weak level of attentiveness (25.7 % - weak level and 8.1% - pathological level). After the experiment, the level of attentiveness increased significantly, a weak level was noted only in 9.7% of students (the level of pathology was not detected), an average level - 33.1%, a good level - 33.8%, a high level in 23.4% of students. Games contributed to the development of mindfulness Bet, Resistance, Jackal.

Conclusion:

During the 6 months of operation of the Game house experimental research site, over 120 teenage students aged 13-19 years took part in it. It is worth noting the overall positive impact of the experimental site on the socio-psychological well-being of students: communication with peers in an informal setting, students’ employment during extracurricular hours, finding new acquaintances among peers, relieving psychological stress, emotional relief, release of negative tension in a socially acceptable form, as well as the positive impact of board games on various mental and cognitive processes, as evidenced by the results described above.

Why did you decide to do it?

A long wonderful story - it began about two years ago, when Dixit fell into my hands. I got hooked on the game and printed 9 thousand cards for it, and played them until I got sick of it.

Where did you find so many pictures?

On the Internet there are a bunch of already prepared and selected ones directly for the game. As a rule, they are from people from Russia who liked the game, but were not happy with the quality of the cards, and made additional ones.

And you decided to publish them?

After a while I thought that if I liked the extra cards so much, then someone else would like them, so we decided to produce them. About two years ago, additional sets were published, which they began selling through Triominos, and then through other networks. After that, we realized that it was wrong from a karmic point of view to sell an add-on to someone else's game. And we decided to release our own game. We just had a different scoring system, there was a different field. In general, we have been playing by different rules for a long time anyway. We checked the possibility of releasing our game. It turned out that in Russia mechanics as such are not the subject of patent law. If the game is unique in its content, then we are within the legal framework. We buy all illustrations. For each set we select a topic that interests us.

How did you select the artists?

Social networks and the basics of crowdfunding helped. The first set is illustrators from Leprozorium.ru. There are a lot of Russian illustrators there. We chose the best from our point of view. For subsequent sets, we realized that we could not limit ourselves to one social network, and then we began to attract more and more large and not so large communities of illustrators that exist. They searched there and bought images.

Was there a special task for the card?

We do not ask you to draw for us. It is very difficult to give technical specifications for 98 cards of the same theme so that you like them. The illustrator gives us the entire database of images that he can sell, then we select good cards and create a set. This turns out to be 500 cards, from which we select 98 that are included in the set. We buy them back.

That is, some illustrators were so completely stubborn even at birth, and not when they worked according to your technical specifications?

Yes Yes Yes. We only select. We very rarely ask for revisions. I can count on one hand the cases where they were modified. We are immediately looking for illustrations with a bunch of small details that are so important for this game.

Many people say that the cards are a bit dark. Why is that?

We wanted to make a mature and expressive game. We decided that we were making a game for adults, and this, it seems to me, is quite appropriate. Especially, for example, the friendly atmosphere of Ariadne.

Is it true that you don't know all the artists?

Yes, here’s a mini-illustration: we were holding a Chimera tournament, and a very strange person came. Two meters tall, with loose hair, wearing a leather jacket, with a white lens in one eye. Nick says and asks for a set. It turned out that this was one of our illustrators. Now I know that he is healthy, of sober memory and draws in a normal state of consciousness.

How many illustrators do you know personally?

Person 6 out of 100 with whom we work. As a rule, I don’t know who draws what. We choose illustrations without captions, that is, we first collect pictures into a set, and then see who it is. True, there are, of course, people who draw for fashion magazines - their handwriting is recognizable from just a couple of strokes, it’s still clear who it was.

How many more additions will there be?

We understand that there is a lack of additions in the children's segment. Accordingly, they have almost made the new game “Imaginarium: Childhood” a separate box, plus by the end of the year, I assume, there will be 2-3 more additional sets of cards.

Supplement every six months?

It's hard to judge. We were faced with the fact that we couldn’t find high-quality illustrations, they were strange, with a lot of details. For example, Chimera was released two months longer than planned. Now we are expanding to other countries. For example, we want to soon make a set exclusively from illustrations by Indian artists.

Aren't you afraid that people will copy you?

There is no fear at all. I am for healthy competition. Game mechanics are not something that should be protected from copying. If they repeat it, the segment will develop. We spend a lot of time searching for illustrations. If the copies do the same, great, if not, they are unlikely to be able to sell normally.

Tell me about the elephants.

Yes, the story with the chips was interesting. Initially we decided that the chips should be wooden. No company could provide us with a product for adequate money. As a result, we found people who know how to cut plywood with a laser. The second part of the Marlezon ballet. It was necessary to find those who were ready to paint the chips. And in those days it was possible to paint only by hand. We found a company that did small woodwork. It turned out very cheap. At first we were afraid that this was a kindergarten where children paint elephants with watercolors. Then we went and saw adults painting all this. In any case, we quickly got to the point where we couldn’t produce the game because there was a physical limit on elephants per day - we received about 60 sets (about 350 elephants per day). They were sorely missed, they began to decide. We had to switch to plastic, now we pour from it.

And who is the cat with the bottle in his mouth in the photo with the game?

This is one of the beautiful Lepra memes. Some people with a short leg with Photoshop made a collage with a cat with a skittle in its mouth on an ordinary photo with our elephants. This was about a year and a half ago. Even now, at every tournament people come up to me and ask: “Where is the cat with the pin and why don’t you supply it, because it’s the perfect chip!” Maybe we'll actually release a limited set of cats.

You said you were very passionate. You have three cards in your travel pack that cannot be obtained except by purchasing it. How many people do you think would do this just for the collector's value of these cards?

I will not answer directly. This set is taken not only for the cards (although for them as well). The idea was to save people from buying a new box because the game is quite expensive even for regions. And during intense play, the cards are lost and the elephants run away. In general, the components of the most active players are no longer very good. As a result, we communicate with a lot of people, they even play with their parents. As a result, many need replacement components. We made this set so that people would have the opportunity to buy elephants, voting cards and a separate field. Plus, good friends advised me to add individual cards there to make it more enjoyable for people to buy this set.

Who plays the game most often?

Judging by Facebook, these are people 25-35 years old, almost equally divided between men and women. Girls play more at tournaments. Maybe they like elephants.

The first game of the game begins with the men trying to take away the pictures from the girls in order to somehow start playing, and not just look at them. Are you thinking of doing something else with these drawings?

It was in the plans for this year. We are currently reworking the game website, we want to add an option for purchasing illustrations and printing on T-shirts. There are not very many of us in the company, so if we can outsource it, we will.

Tell us about your company.

The company consists of three people. It all started like this: we got together and decided to discuss what to do. I had some money, Timur had ideas about the Babylonian phrasebook. We decided to do it.

Timur intervenes: “It wasn't like that. He wrote to me and said that there was a great idea - to do naked cleaning.”

Sergey continues: Oh, well, yes. Yes, the business model was ready. I thought that it was possible to study in the Russian Federation within the framework of the law. Special women will come and clean the apartment naked. This is great: firstly, it’s legal, and secondly, it’s marginal.

Timur: “I decided to save him from the torment of hell and said: let’s make another book.”

Sergey: However, I still have domains for this project. And once a year reminders about this pop up. But Timur said: let's better invest money in a useless book. This is how the “Phrasebook” appeared. And then we started implementing many other crazy ideas.

Can we expect new products?

Yes. Fun - in lifestyle and gifts, in games - classics. For example, we recently made a Flirtation of Flowers from the nineteenth century.

House Rules

Sent by Igor:

Rules of the game Imaginarium for two players.

No cards are dealt, the presenter opens 5 cards from the deck. The presenter makes an association using one of the open cards. Next, the presenter, as confirmation, places (number down) a token with the number of the hidden card.

The player puts his 3 tokens on the card that he thinks the presenter wished for. If the player is in doubt, he can put one or 2 tokens on other cards. Those. the player has the right to place one token on 3 cards, or 2 tokens on one card and the remaining third token on another, or all three tokens on one card.

The leader opens his token, showing which card he used to name the association.

February 3, 2016

One of the most fun ways to have fun with friends and family is to play something. And if you choose the game “Imaginarium”, the rules of which are quite simple, then time will fly by, and you can learn a lot of new things about each other. After all, this board game was created in order to guess other people's thoughts using associations.

"Imaginarium": rules of the game

Before you start having a pleasant time, it’s worth understanding what the essence of this entertainment is. The main idea of ​​Imaginarium can be expressed this way: you need to come up with associations for the selected picture and try to guess the drawings of other players through the explanations they provide. Everything is quite simple - turn on logic and imagination, and you are guaranteed a sea of ​​positivity, laughter and pleasant emotions.

Start

Before you start playing Imaginarium, the rules of which are described here, you need to prepare a game deck. To do this, you need to decide on the number of cards. After counting down the required number of pictures, set aside the extra ones. For four players (minimum number) you will need 96 cards, for five you need 75 cards, for six - 82, and for seven players (maximum number) - 98. Not logical, those are the rules! Now everyone must choose a chip and cards of the same color needed for voting. There are only seven sets in the game, and if, for example, five players are playing, then the extra chips and cards need to be removed.

First move

The board game “Imaginarium” (the rules are presented here) does not imply any competition, but you still need to choose a leader who will make the first associations. The authors of the game themselves offer this method: take voting cards and choose one at random, turn it over and check with other players. The leader is the one with the largest number in the picture. But this is not necessary, and you can choose the player who makes the first move at your discretion.

Now the presenter must choose one of his pictures, make an association for it and put it face down on the table. And here we come to the most interesting thing in the game “Imaginarium”, the rules of which we are now analyzing. An association can be anything, from a line of a song or poem to an indescribable set of sounds. It all depends on your imagination.
The rest must choose from their pictures the one that best matches the explanations of the leading player and also place it face down on the table. After which the presenter shuffles the cards and lays them out already open. Now you need to number the pictures and try to guess the card of the leader, who is not involved in the guessing. Everyone chooses a voting chip with the number of the card that, in his opinion, belongs to the leader, and places it number down in front of him. Here you need to clarify that you cannot choose your own card. After all players have made their choice, the tokens are turned over and scoring begins.

Imaginarium rules: scoring

The bishops should be moved around the field in this way: the leader’s chip, as well as the players who guessed his card, moves forward 3 steps. Also, the chips of all players move as many steps as the number of people chose their card. For example, the presenter Sergei, and Katya and Roma guessed his card, and Kostya chose Katya’s card. This means that Sergey moves 5 moves forward, Kostya stands still, Katya gets 4 moves, and Roma gets 3. But if all the players guessed the leader’s association, then his piece moves back 3 cells, and the bishops of the other players stand still. If no one guessed the card, then the leader’s bishop retreats 2 squares, and the remaining chips move as many steps as the players chose their card. For example, no one guessed the leader’s card, but 4 players chose Masha’s picture, and two players chose Mikhail’s association, which means Masha’s bishop goes forward 4 moves, and Mikhail’s only 2.

The presenter faces a rather difficult task - to come up with an association for the card that is not too obvious, but also not difficult. But this is the beauty of the game “Imaginarium”, the rules of which we analyze. After all, each picture is quite ambiguous and sometimes evokes various feelings, which turns the game into a verbal battle over this or that choice - no one will be bored. At the end of the turn, all played cards go to waste, everyone is dealt a new card from the deck, and the right to lead passes to the next player in the circle.

Additional tasks

Some fields on the map are marked with special icons, and the leader who lands on such a cell must take into account some restrictions. If the chip lands on a cloud with the number 4, then the association should consist of 4 words. Once on the field with the image of a TV, the player must come up with an explanation related to the film, series, cartoon, and so on. For a field with an interesting Abibas logo, you need to come up with an association associated with a brand - this could be a slogan or an excerpt from an advertisement, etc. If the leader's bishop lands on the field with a question mark, then the association should be interrogative. And finally, the book sign indicates that the explanations should be given in the form of a story.

The final

You can play Imaginarium endlessly. The rules of the game assume the ending as soon as the cards in the deck run out. In this case, the winner will be the one who has moved forward as far as possible across the field. But if you wish, you can always shuffle the deck and continue the adventure. And if one of the elephants reaches the last cloud, then you can send it to the next round - it all depends on the desire of the players. But what to do if it begins to seem that all the cards have been studied inside and out and you want to learn something new? In this case, you can always purchase additional decks, because the developers spoil their fans with interesting new products.

"Imaginarium" for the whole family

Some of the pictures in this wonderful game are quite provocative, and many parents feel awkward explaining their associations to their children. In this case, the “Imaginarium: Childhood” option is suitable for the whole family. The rules of this game are almost the same as the adult version. In the same way, the required number of cards is counted, chips and tokens are divided. After the distribution, the youngest becomes the first leader, and the game continues in the same way as described above, but with some differences. First of all, participants under six years old do not go backwards, even if they do not correctly match the card. Also in the game “Imaginarium: Childhood”, there are two points for a guessed move.

Additional tasks: a stone with a lifebuoy means that the player does not retreat back, even if no one guessed his card, or everyone chose his association. If you find yourself in a field with a cat, then your association should be made up of any fairy-tale character. If a stone with a book falls out, then the explanations should begin with the words “Once upon a time.” The end of the game occurs if one of the players reaches field number 30 - he becomes the winner. That's all you need to know about the board game "Imaginarium: Childhood". The rules of the game are more simplified and understandable; understanding them will not be difficult.

A whole box of creative associations!

A more beautiful game cannot be found. After all, she teaches kindness and creativity. The game does not provide any strict rules. They exist, but they are more creative than the rules of other games. Your imagination will thoroughly enjoy the game process, and you will discover a new world of associations.
The board game Imaginarium is an amazing game for finding associations that should arise when you see unusual pictures. They were created by creative artists who put so much meaning into them that it is sometimes difficult to guess what they wanted to say.

Associations and imagination! Intuition to the rescue!

The goal of the game is to guess as many of the cards as possible from those laid out, those that the presenter wished for, and get a decent number of points. Whichever player successfully completed the task becomes the main winner.

Why fantasize and imagine?

The presenter takes a card from the deck, and, showing all the skills of fantasy and imagination, comes up with an association for it. Moreover, such that even your child or friend would not be able to quickly guess, otherwise the whole point of the game would be lost. While other players must be at a loss and guess what kind of association you have in mind. They have time to think and then vote to choose what they think is best. It's like a secret society of associationists, but it's so fascinating...

Everyone is captive of associations!

The board game Imaginarium is a magically associative game designed to awaken the imagination and creativity in every player. Anyone from 3 to 7 players can come up with and guess associations. And even those who think that they have problems with imagination or none at all. This is wrong. It just needs to be developed...
The game is designed for children over 12 years of age and adult parents who do not want to drown in the world of everyday problems. The Imaginarium will completely immerse you in an unusual atmosphere and give you genuine emotions of joy.

The Imaginarium game is a creative hit for everyone!

It miraculously completely removes communication barriers, develops you as a person, and you will look at the world with different eyes - full of beauty... Imaginarium teaches you to better understand the people around you and strive for the opportunity to guess someone’s thoughts and actions. The Imaginarium game is the best gift, from which positive energy emanates from the outside, and a deep and beautiful meaning of associations is hidden inside the box. It will be an excellent family game and will surprise everyone at any holiday. It is limitless, like all the associations in the box.
This is more than a game - it is the beautiful art of play coupled with creativity.

How to play?

  • Before starting, each player chooses an elephant of a certain color and to match the voting card. All bishops are placed on the playing field at the starting mark. The deck with pictures is shuffled and everyone is dealt 6 cards.
  • Each player becomes the leader at least once during the game. He must make an association for one of his cards. Then he says it out loud for his opponents, thereby laying out this card face down.
  • The rest of the players need to guess the card that the presenter wished for. To do this, the presenter takes a card and mixes it with the cards of other players and turns it over with the pictures facing up. Next, the players vote and lay out the voting card with the desired number so that everyone can see it.
  • After this, points are counted. And according to the points scored, players advance along the playing field. The winner is the player who reaches the final mark.

What is in the box?

  • playing field;
  • 98 picture cards;
  • 49 voting cards for 7 players;
  • 7 chips in the form of flying elephants;
  • rules of the game.

If you're bored with gadgets or just finally want to take your mind off them, turn your attention to board games from the category

Imaginarium is a very simple and very interesting game in which you need to come up with associations to unusual pictures from the box. Now you need to place the card face down on the table. Other players will try to choose among their cards the one that most suits the voiced association and place it next to it. Then the cards on the table will be shuffled. To win, you need to ensure that at least one person guesses your card, or better yet, everyone but one.

If possible, it is necessary to come up with associations in a complex and veiled way, but it is clear that opinions will be divided. Once you start playing, you will quickly understand how to do it correctly. Immediately after this, you will feel a surge of creativity and an increase in the skill of understanding the thoughts and emotions of other people.

Imaginarium is one of the most magical games that helps a lot in communication. In associations, you learn the most important personal things about a person, learn to understand him better and better predict the course of thoughts of different people. In a word, this thing is not only sincere, but also very, very cool in terms of developing relationships.

The Imaginarium is simply created for friendly gatherings in the evenings. This is a wonderful gift for any creative person. It can be played at parties.

Equipment:

  • playing field;
  • 98 picture cards;
  • 49 voting cards for 7 players;
  • 7 chips in the form of flying elephants;
  • rules of the game.
  • Video for the board game Imaginarium Promotion!

  • Reviews for the board game Imaginarium Promotion!

    Alice

    The game has already become a classic in our family! Children and pensioners play equally! Almost the entire collection has already been collected! We get it every time guests come and have yet to meet anyone who doesn’t like the game. Of course, it’s especially interesting to play with the Chimera add-on, but there are no children here)

    Answer: And the game has truly become a classic! Also pay attention to the games Faktum, Mysterium, Muse, well, you’ve probably heard about Dixit) By the way, even if you don’t really like the mechanics of the game, then using cards from these games, you can safely play Imaginarium!)

    Anastasia

    Delivery is fast. I really liked the game, although the price is high for a cardboard game (in a budget version, you could limit yourself to one field, without a large box, which is also designed for 4 additional decks in fact)) additional decks are needed for replacement, since the cards wear out quickly, It would be nice to add 1-4 more chips to the supplement for sure)) In general, the idea of ​​the game itself is a bomb, and is designed stylishly, creatively and with humor.

    Answer: We are glad that you liked the game) In general, we agree with your opinion, especially regarding additional chips and voting cards, we ourselves often play in a large company and have long ago made additional chips on our own) But unfortunately, this is the bane of most party games, where it can play by a large number of people) As for the additions, first of all, they are needed to ensure that the game is constantly new and interesting, because each new deck of cards is a whole world of incredible illustrations! By the way, the game is not unique of its kind, pay attention to the French original Dixit! The game itself is even more expensive than Imaginarium, but you don’t have to buy the basic set at all; Dixit also has many add-ons, by purchasing which you can safely play Imaginarium with them, because the whole point is in the cards with pictures) And of course, don’t pass by the game Mysterium, where the game of association reaches a completely different level)

    Vsevolod

    The game is worth the money if you play 4 or more. Special thanks for the fast delivery.

    Answer: And even better with extras! We agree about the number of people, the best option is to play with a group of 4-6 people)

    Natalia

    The games are very fun, suitable for everyone (children from 4 years old, families, adults of different ages, groups). The more people play, the more fun and interesting it is to learn the thought process of individual people.... The cards are all excellent, 18+ is a little dark, but with some filter (-20 cards) they are suitable for 14+. Cards can be changed from different sets. There is only one minus: chips with numbers quickly deteriorate because they are cardboard. It is possible, as an option, to release plastic numbers in a road repair kit - although it will be more expensive, but more durable.

    Answer: We're glad you liked the game) As for the cards, really, you just have to personally filter what you want to show your children and what not. Because children play many games much earlier; the same classic Imaginarium is played by children 10 years old and younger. Regarding cards, in the vast majority of board games, cards and chips are made of cardboard; plastic is extremely rare.

    Sergey

    Interesting game. High-quality printing. Everyone liked it. SDEK fixed it and damaged the box (

    Answer: Glad you liked the game! Please note that there are many additional decks for this! With them you won't get bored with the game for a very, very long time. As for SDEK, it is necessary to check its integrity upon receipt of the goods and if something is wrong, they have special forms that must be filled out and all violations recorded. Games leave us in perfect condition and SDEK is responsible for them.

    Konstantin Filitov

    Association games are always VERY cool, each person comes up with their own and you need to at least know the person for the game to be fun and exciting. But the more often you play this game, the more interesting it seems, due to the fact that the group of players MUST be changed, and the cards are repeated TOO often and already by the third game the player becomes not interested. I wouldn’t say it’s interesting to play with three or four players either, since it’s very easy to study the thinking of your opponents. It’s best to play this game with six or seven players, then the game seems MAXIMUM full-fledged, but the price seems VERY overpriced to me. In my personal opinion, it is better to play "MYSTERIUM"

    Answer: That is why expansions are constantly being released for this game, each of which contains a new deck of cards three times cheaper than the starter kit with the game. Additions, by the way, can be mixed with each other and new rules introduced into the game that would limit associations. In this game, everything is limited only by your imagination, because for each of the cards you can come up with at least 5-6 obvious associations and a dozen more complex ones) By the way, we recommend that you pay attention to the games Emotional Intelligence and Empathy, perhaps they will also interest you

    Tatiana

    I really liked the game! Even our five-year-old daughter played with us and took second place))) A high-quality, beautiful and exciting game, I highly recommend it! We were also pleased with the work of the site and the courier service, so we will order more (and we are big fans of board games - we already have a large collection). Thank you, success and prosperity to the site!

    Anna

    The game is wonderful!!! From the first minute it became interesting, as soon as the cards were handed out....the quality is super! I don’t agree that the game is intended for ages 16 and up, we played great with children 9 and 6 years old, and enjoyed it like adults , so do children)))) very addictive, I recommend it!

    Answer: 16+ due to mention of smoking. There is a girl smoking in the picture. In general, about many games that say 16+, we can safely say that the age limit is 12+, or even 8+. The cartoon "Well, wait a minute" is also now 16+ and can be shown after 10 pm, because the wolf smokes, drinks beer with roach and champagne or cider in one of the episodes.

  • The biggest stress after buying a game is understanding what the rules say. The only worse rules for games are the instructions for microwave ovens. We decided to make your life a little easier and formulated the essence of the game in one sentence. Here it is:

    “You must come up with associations for the selected pictures and guess the pictures of other players based on their associations.”

    If you were able to understand what is written in this sentence Imaginarium Soyuzmultfilm, you can relax, you already know how to use this game; Everything that is written below will allow you to understand which of your friends does it better than you.

    First of all, prepare your playing deck. Different numbers of players will require different deck sizes. Count out the required number of cards and return the extra cards to the box. For 4 players, leave 96 cards in the game, for 5 – 75, for 6 – 72, for 7 – 98.
    Each player chooses an elephant and a set of voting cards of the same color as the elephant. There are seven voting cards. You will need as many cards as there are people playing. If there are 6 people playing, you don't need card number 7.

    Definition of the first move.

    You must determine who will go first. You can use voting cards for this. All participants take their voting cards, shuffle them and draw any card at random. The one who drew the card with the highest number starts walking first. Any other mechanic can be used to select the player to start first.

    Progress of the game.

    Leader's move: The leader selects one of his cards, places it face down in the middle of the table and names his association with this card. An association can be anything: a word, a sentence, a poem, a famous quote, or even a unique set of sounds. The leader is limited only by his imagination (unless his bishop stands on one of the special clouds described below).
    Players' responses: The remaining players choose from among their cards one card that best matches the leader's association and also place it face down on the table. The presenter shuffles all the cards laid out, including his own, and lays them out in one row with the pictures facing up.
    Cards are numbered from left to right: first, second, and so on. Where your left is and where your right is, you will have to determine yourself.
    Guessing the leader's card: Now the main task of the players is to guess which of the cards laid out on the table was guessed by the leader. Each player selects a token with their version number and places it in front of them, number down. You cannot choose your own card. The presenter does not participate in guessing and does not comment on the cards laid out on the table. Once all players have made a decision, they turn over their tokens and place them on the corresponding cards for easy counting.

    Movement of elephants:

    If all players have guessed the leader’s card, then his bishop retreats 3 steps back (or to the cloud with number 0, if he has not yet advanced beyond the third field), and the remaining bishops stand still.
    If no one has guessed the leader’s card, then his bishop retreats 2 steps back. The remaining players move their bishops forward as many steps as the number of people chose their cards.
    In any other case, the leader’s bishop and the bishops of the players who correctly guessed his card move forward 3 steps. In addition, all players, including the leader, move their bishops forward as many steps as the number of people who chose their cards.
    End of turn: At the end of the turn, the played cards are discarded and the players receive one new card from the deck (when the deck runs out, just continue playing the remaining cards in your hand). The role of the leader passes to the next player clockwise.

    Special fields.

    Some clouds on the playing field are marked with special icons. If the leader's elephant stands on one of these clouds, then restrictions are imposed on its association:
    (number 4) – The association must contain exactly four words.
    (question mark) – The association must be formulated in the form of a question.
    (Abibas logo) – The association must be associated with some well-known brand. It is not necessary to name the brand itself - the association can be based on a slogan, advertising video, etc. Before the game, you can agree on how broadly to interpret the concept of “brand”.
    (TV) – The association must be related to a movie, cartoon, series or television show.
    (book) - The association should be a story.

    Game over.

    The game ends when the players run out of cards. The winner is the player whose bishop has moved the furthest. If one of the elephants has reached the last cloud and must move on, it’s okay, just send him to the second circle.

    Variation of rules.

    The Imaginarium rules can be changed as you please. For example, we suggest trying the following variations:
    You can end the game when one of the bishops reaches the cloud number 39.
    You can use all the cards in the game, and when the deck runs out, shuffle the discard to form a new deck. And so on ad infinitum.
    Permanent restrictions on associations can be introduced. For example, spend a whole game guessing only four-word phrases or stories.
    If there are more than seven people who want to play, you can team up in pairs and play two for one.

    Additional set of cards.

    After a while, you may feel like you know the cards in the deck too well and want something new. You can buy additional sets of Imaginarium cards or use cards from other association games, or even draw these cards yourself.