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Tankers!

We are starting a general test of update 1.7! And something new awaits you.

Pre-battle instructions for credits

Starting with update 1.7, pre-battle instructions for the crew can be purchased for credits.

It will no longer be possible to buy them for bonds..

Why is this necessary? We decided to make pre-battle instructions more accessible so that even more players can use them. So feel free to buy them for credits, improve the parameters of your equipment - and go into battle!

Pre-battle instructions can be purchased from your vehicle's equipment panel and activated before going into battle. They cannot be sold, but you can buy them with a reserve for several battles ahead.

How to take part in testing

  • Participation in testing
  • general information
  • Peculiarities
  • Discussion on the forum
  • Due to the large number of tankers on the test server, there is a restriction on user entry. All new players who want to participate in testing the update will be placed in a queue and will be able to log onto the server when it is free.
  • If the user changed the password after October 23, 23:59 (Moscow time), authorization on the test server will only be available using the password that was used before the specified time.
  • Payments are not processed on the test server.
  • This testing does not increase experience and credit earnings.
  • Achievements on the test server will not transfer to the main one.
  • During testing of version 1.7, scheduled technical work is carried out on the test servers (25 minutes on each server starting at 7:00 (Moscow time)).
  • Please note: the same rules apply on the test server as on the main game server. Consequently, there are also penalties for violating these rules in accordance with the License Agreement.
  • The Help Center does not review requests related to the General Test.
  • We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

Update 9.20 is entering general testing. You will find battles in the “30 vs 30” format, Chinese tank destroyers and vehicle rebalancing - about it, and soon you will find other materials about the changes in version 9.20.

In the meantime, here’s all the latest and most interesting things regarding ranked battles. Read and don’t forget to share your opinions in a special topic on the forum. This will help us configure the update in more detail.

Ranked battles

The first beta season of ranked battles recently ended. We have analyzed all your feedback and want to make changes that should improve the gameplay in the second beta season. These are the ones we will test as part of the general test of update 9.20.

Changes to basic mechanics

One of the most discussed topics on the forum concerned the simplicity of the mode. The basic mechanics of matching players of equal skill worked, but reaching rank five was not a real challenge for experienced tankers.

We tried to fix this by changing the mechanics of obtaining chevrons and ranks. The number of ranks will remain the same, but the number of chevrons required to achieve ranks will change. The distance between ranks will be as follows: 1-3-5-7-9 chevrons. To achieve the first rank you will need only one chevron, and as many as nine will be needed to move from the fourth to the fifth rank.

In addition, the mechanics of vehicle ranks will change. In the second beta season, any rank will cost 5 chevrons.

The mechanics of obtaining chevrons will also change. The 10 best players in terms of experience earn a chevron on the winning team. The remaining 5 winning players, as well as the top 5 players of the losing team, do not earn a chevron. Finally, the remaining 10 players of the losing team lose their chevron.

In this way, we want to encourage players to interact: despite personal results in ranked battles, victory remains a team achievement. That is why we have expanded the list of players who do not lose their chevron if the team loses. This means that even if the battle goes poorly and the enemy is pushing in all directions, you should not give up. You must continue to help your allies - your efforts will be rewarded.

Balancer improvements

We found several critical issues related to balance. And here's how we're going to solve them:

  • Let's improve the balance between teams in terms of the number of medium and heavy tanks.
  • Let's limit the number of self-propelled guns per team to two units.
  • We will add more maps and significantly improve their rotation. Thanks to this, the chances of ending up on the same card all the time will decrease.

Reward

We will also review the mechanics of receiving rewards. From now on, you will no longer have to wait until the end of the season to receive the bulk of the bonds you earn. The value of the rewards will also increase.

Testing stages

Testing of the second beta season of ranked battles will take place during the general test of update 9.20. Join us - the next stage will last until August 9.

Your feedback on changes to the game is very important to us. Leave comments on the forum and share your opinions about ranked battles.

How to get to the general test

Improvements to ranked battles

Improvements in the client

  • Added the ability to receive weapon marks and class badges not only in random battles, but also in the “Ranked Battle” mode.
  • The influence of Pre-Combat Instructions on the performance characteristics of vehicles is now displayed in information windows and simplified performance characteristics.
  • In the vehicle comparison interface, the ability to set Pre-Combat Instructions has been added to take into account their impact.
  • Added the ability to enable auto-replenishment of Pre-Battle Instructions in the purchase window.
  • Improved equipment can now only be removed using bonds.
  • Added display of vehicle rank on the vehicle panel (in the “carousel”), indicating a specific value for each vehicle when selecting the “Rank Battle” mode.
  • The interface for displaying the reward received in the past stage has been improved. Information about the reward received is also displayed in the tooltip when hovering over the rank.
  • The calendar interface in the mode has been redesigned. Information about prime times on each server for the selected day is now displayed in the calendar window (instead of in a tooltip as before).
  • The list of maps for playing in the mode has been changed. Now battles take place on the following maps:
    1. "Mines".
    2. "Prokhorovka".
    3. "Monastery".
    4. "El Halluf".
    5. "Aerodrome".
    6. "Robin".
    7. "Himmelsdorf".
    8. "Murovanka".
    9. "Paris".
    10. "Karelia".
    11. "Lasville."
    12. "Siegfried Line"
    13. "Sandy River"
    14. "Erlenberg".
    15. "Polar Region".
    16. "Tundra".
    17. "Ensk".
    18. "Swamp."
    19. "Westfield".
    20. "Fisherman's Cove"
    21. "Highway."
    22. "Quiet Shore"
    23. "Windstorm".
    24. "Fjords".
    25. "Industrial zone".
  • Changes have been made to the work of the balancer:
  1. The maximum number of self-propelled guns in battle has been reduced to two.
  2. The balance system for vehicle types has been improved (the balancer will try to select the most similar team compositions).
  3. The system for forming teams by rank has been improved.
  • The screen interface when entering the mode has been revised: information on the servers available for the game has been added; The display of information about prime times has been redesigned.
  • Special tips have been added to the Ranked Battle loading screen, explaining the main mechanics and features of the mode. A separate option has also been added to allow you to customize the loading screen specifically for this mode. You can choose one of three options for displaying the loading screen in the Ranked Battle mode (works the same as in random battles, but only applies to ranked battles):
    • text only;
    • with illustration;
    • minimap.

Season leader display improvements

  • An event archive has been added - you can view player statistics for the past season.
  • Added filters: clanmates and friends. You can see where your friends or clanmates stand on the season leaderboard.

Improvements to crew stun mechanics

  • The duration of the inflicted stun has been added to post-battle statistics.
  • The mechanics of dealing damage and stunning through obstacles have been improved. Now the self-propelled gun will not deal damage through obstacles more than 2 meters thick if the target is completely hidden behind them. In this case, the blast wave may slightly bend around the corners of obstacles. To do this, the distance from the point of impact to the edge of the obstacle must be less than 2 meters, but this will reduce the damage from the explosion.
  • Reload time for 12.8 cm Kw.K gun. 44 L/55 increased from 12 to 13.3 s.
  • Durability decreased from 3200 to 3000 units.
  • The spread of the gun due to the movement of the Jagdtiger 8.8 chassis has been reduced by 6%.
  • The spread of the gun due to rotation of the Jagdtiger 8.8 chassis has been reduced by 6%.
  • The turning speed of the Jagdtiger 8.8 chassis has been increased from 22 to 26 deg/s.

China

A full branch of tank destroyers has been added (from levels II to X, respectively):

  • T-26G FT;
  • M3G FT;
  • SU-76G FT;
  • 60G FT;
  • WZ-131G FT;
  • T-34-2G FT;
  • WZ-111-1G FT;
  • WZ-111G FT;
  • WZ-113G FT.

USSR

Added machine for testing by supertesters:

  • T-44 lightweight.

Added car:

  • STG "Guardsman".

  • The dispersion of the gun due to the movement of the T-54 chassis, the first sample, was reduced by 9%.
  • The dispersion of the gun due to rotation of the T-54 chassis, the first sample, was reduced by 9%.
  • The dispersion of the 100 mm D-10T-K gun when rotating the turret has been reduced by 25%.
  • The aiming time of the 100 mm D-10T-K gun for the T-54 turret, first sample, has been reduced from 2.4 to 2.2 s.
  • The viewing range has been increased from 360 to 380 m.
  • The tower's armor has been strengthened.
  • The armor penetration of the UBR-412 projectile for the 100 mm D-10T-K gun has been increased from 183 to 190 mm.
  • The armor penetration of the UBR-412P projectile for the 100 mm D-10T-K gun has been increased from 235 to 247 mm.
  • The declination angle of the 100 mm D-10T-K gun has been increased from −6 to −7 degrees.
  • The ammunition capacity of the 100 mm D-10T-K gun has been increased from 34 to 56 units.
  • The dispersion of the 100 mm LB-1 gun when rotating the turret has been reduced by 15%.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 (R) turret has been reduced from 8.1 to 7.5 s.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 (R) turret has been reduced from 2.2 to 2 s.
  • The tower's armor has been strengthened.

T-103 (Tier VIII tank destroyer)

  • The displayed power of the MH-1 engine has been reduced from 1000 to 900 hp. s., which corresponds to the actual engine power.
  • The dispersion of the gun due to the movement of the T-44 chassis has been reduced by 9%.
  • The dispersion of the gun due to the movement of the T-44M chassis has been reduced by 10%.
  • The dispersion of the gun due to rotation of the T-44 chassis has been reduced by 9%.
  • The dispersion of the gun due to rotation of the T-44M chassis has been reduced by 10%.
  • The dispersion of the 122 mm D-25-44 gun has been reduced from 0.43 to 0.42 m.
  • The dispersion of the 100 mm LB-1 gun when rotating the turret has been reduced by 14%.
  • The reload time of the 122 mm D-25-44 gun for the T-44-100 turret has been reduced from 19.2 to 15.2 s.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 turret has been reduced from 8.1 to 7.5 s.
  • The aiming time of the 122 mm D-25-44 gun for the T-44-100 turret has been reduced from 3.4 to 3.2 s.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 turret has been reduced from 2.3 to 2.1 s.
  • The armor penetration of the UBR-412P projectile for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
  • The armor penetration of the UBR-412 projectile for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
  • The dispersion of the 100 mm D-10T2S gun has been increased from 0.35 to 0.39 m.
  • The dispersion of the 100 mm D-54 gun has been reduced from 0.39 to 0.33 m.
  • Reloading time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 reduced from 7.8 to 7.4 s.
  • Reloading time for the 100 mm D-54 gun for the T-54 turret mod. 1949 increased from 8.2 to 8.5 s.
  • Aiming time for the 100 mm D-10T2S gun for the T-54 mod turret. 1949 increased from 2.3 to 2.5 s.
  • Aiming time for the 100 mm D-54 gun for the T-54 turret mod. 1949 reduced from 2.9 to 2 s.
  • The armor of the turrets and hull has been strengthened.
  • The armor penetration of the UBR-412P projectile for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
  • The armor penetration of the UBR-412 projectile for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
  • The declination angle of the 100 mm D-10T2S gun has been increased from −5 to −6 degrees.
  • Added M-50TI engine (1200 hp).
  • The M-50T engine (1050 hp) has been removed.
  • The dispersion of the gun due to the movement of the IS-7 chassis has been reduced by 16%.
  • The dispersion of the gun due to rotation of the IS-7 chassis has been reduced by 16%.
  • The dispersion of the 130 mm S-70 gun when rotating the turret has been reduced by 25%.
  • The aiming time of the 130 mm S-70 gun for the IS-7 turret has been reduced from 3.1 to 2.9 s.
  • Durability increased from 2150 to 2400 units.
  • Added 152 mm D-4S gun.
  • The 122 mm A-19 gun has been removed. 1937
  • The 122 mm D-25S gun has been removed. 1944
  • The 152 mm BL-10 gun has been removed.
  • The UBR-471 shell has been removed.
  • The BR-471D shell has been removed.
  • The UOF-471 projectile has been removed.
  • The 53-OF-551 shell has been removed.
  • The UBR-551 shell has been removed.
  • The UBR-551P shell has been removed.
  • Durability increased from 1010 to 1200 units.
  • The cost of researching the BL-9S gun has been reduced from 44,000 to 24,000 units. experience.
  • The cost of researching the next vehicle in the branch, “Object 704,” has been increased from 176,500 to 192,500 units. experience.
  • Added 152 mm D-4S gun.
  • The cost of researching the next vehicle in the branch, “Object 268,” has been reduced from 301,000 to 239,000 units. experience.
  • Horizontal aiming angles have been increased to 11 degrees in each direction.
  • The speed of the UBR551M projectile for the 152 mm M-64 gun has been increased by 25% (from 760 to 950 m/s).
  • The armor of the tower roof has been strengthened.

USA

Changing the parameters of military equipment

  • The armor of the towers has been strengthened.
  • The 90 mm Gun M41 gun has been removed.
  • The 105 mm Gun T5E1M2 gun has been removed.
  • Removed AP M77 projectile.
  • Removed HE M71 shell.
  • Removed HVAP M304 projectile.
  • Removed AP T32M2 projectile.
  • The APCR T29E3M2 projectile has been removed.
  • Removed HE M11A2 shell.
  • The tower's armor has been strengthened.

France

Added a replacement vehicle for the AMX 50 Foch (155):

  • AMX 50 Foch B.

Replacing AMX 50 Foch (155) with AMX 50 Foch B

If AMX 50 Foch (155) is researched:

  • The Saurer F155 engine, the SCR 619 F155 radio and the AMX 50 Foch B will be automatically examined.
  • The crew will be retrained from AMX 50 Foch (155) to AMX 50 Foch B (including demobilized crew available for reinstatement).
  • Unallocated experience on the AMX 50 Foch (155) will be transferred to the AMX 50 Foch B.
  • Camouflage, inscriptions, emblems will be transferred from AMX 50 Foch (155) to AMX 50 Foch B with the same validity periods.

If the AMX 50 Foch (155) is in the Hangar:

  • Additional equipment will be unloaded to the Warehouse, the crew will be disembarked at the Barracks, the Saurer engine will be replaced with a Saurer F155 engine, the SCR 619 radio will be replaced with the SCR 619 F155 radio.
  • The AMX 50 Foch B vehicle will be added to the Hangar along with a slot.

Statistics remain on the AMX 50 Foch (155), marks are not transferred to the gun.

Adding a magazine loading system to the AMX 50 Foch

Adding a magazine loading system to the AMX AC mle. 48

  • Additional equipment will be unloaded to the Warehouse.

Changing the parameters of military equipment

  • The ammunition capacity of the 75 mm SA49 gun has been increased from 42 to 44 units.
  • The ammunition capacity of the 100 mm SA47 gun has been increased from 30 to 42 units.
  • The spread of the gun due to the movement of the AMX 30 1er prototype chassis has been reduced by 11%.
  • The spread of the gun due to the movement of the AMX 30 A pré-série chassis has been reduced by 12%.
  • Gun dispersion due to rotation of the AMX 30 1er prototype chassis has been reduced by 11%.
  • Gun dispersion due to rotation of the AMX 30 A pré-série chassis has been reduced by 12%.
  • Gun dispersion 105 mm mle. F1 for the AMX 30 A pré-série tower has been increased from 0.33 to 0.37 m.
  • Gun dispersion 105 mm mle. F1 for the AMX 30 1er prototype turret has been increased from 0.34 to 0.38 m.
  • Gun dispersion 105 mm mle. F1 when turning the AMX 30 A pré-série turret is reduced by 40%.
  • Gun dispersion 105 mm mle. F1 when turning the turret of the AMX 30 1er prototype is reduced by 30%.
  • Reload time for 105 mm mle gun. F1 for the AMX 30 A pré-série turret reduced from 9.9 to 8.7 s.
  • Reload time for 105 mm mle gun. F1 for the AMX 30 1er prototype turret has been reduced from 10.2 to 9 s.
  • The armor of the towers has been strengthened.
  • Armor penetration of the OFL-105-F1 projectile for the 105 mm mle gun. F1 reduced from 260 to 248 mm.
  • Armor penetration of the OCC-105-F1 projectile for the 105 mm mle gun. F1 reduced from 320 to 300 mm.

Updated (01/17/2020, 11:10): test 1.7.1


The test server in the game World of Tanks 1.7.1 is a regular server where new maps, features, tanks and other innovations of the game are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time, when the game developers need it.

What's new in test 1.7.1?

Double-barreled tanks IS-2-II (VIII level) IS-3-II (IX level) ST-II (X level).

IS-2-II

IS-3-II

ST-II

What the new branch of double-barreled tanks looks like:

As you can see, the new branch begins after KV-3 (VIII) level.

The crews of all three double-barreled tanks will consist of 5 people:

  • commander (radio operator);
  • gunner;
  • driver mechanic;
  • two loaders.
The most important thing is the ability to conduct several shooting modes.
  • Cyclic (standard): firing with one gun, which is reloaded after each shot;
  • Consistent: alternate firing from both guns;
  • Volley: simultaneous firing from two guns.

Performance characteristics of new double-barreled tanks (not final)









What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first to see the changes are the staff of WOT developers, then they give access to super-testers. If there are any shortcomings, they are corrected and the version of the new client is tested under load. The test version of the client is uploaded to the backup server and made available to everyone. Once again, the development staff is looking for errors and shortcomings. Afterwards, they fix and “roll out” a new version of the client.

How to get to the WOT test server

To get to the test server you need to download a special installer 1.7.1 or install Wargaming Game Center. After that, launch it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! Click on the test client shortcut and you will be taken to the authorization page and login to the game. Log in with your nickname and password and select one of two test servers.

Features test. Servers

  • Each player is awarded 20,000 gold, 100,000,000 free experience, and 100,000,000 silver at a time.
  • Everything you earn and buy on the test server will never transfer to the main one.

enCore is a program that will help you check if your PC meets the minimum requirements to use HD graphics in World of Tanks.

World of Tanks Core

World of Tanks 1.0 or World of Tanks Core will be released in the spring of 2018. This is a completely new version of your favorite game with an improved graphics engine, which will allow you to play World of Tanks on HD maps with realistic graphics. Installing WOT 1.0 will require a more powerful computer. The enCore program will help you find out which one.

You can check whether your computer is suitable for installing World of Tanks 1.0 with the Core graphics engine using the enCore program. The program will demonstrate the capabilities of the new version of the game and measure the results of its processing on your PC.

Download and run the file WoTEnCore_internet_install.exe from the archive to install the PC performance evaluation program from World of Tanks. After automatically installing WOT enCore, select one of three graphics settings options to test your PC for compliance with World of Tanks Core:

  1. Minimal;
  2. Average;
  3. Ultra.

Depending on the hardware used, the program will recommend you certain preset graphics settings to run the test. You can independently choose the graphics settings that are convenient for you in World of Tanks Core. The enCore graphics test will only recommend the best option for your PC and tell you why WOT has low FPS. You can independently tell the program which graphics settings to use to test your computer.

Before running a graphics test, we recommend disabling background processes and closing the programs you are using. This will increase the objectivity of PC performance evaluation results using enCore. After completing the test, Anchor will display the final result of your computer's assessment in points. The more points your computer scores in the test, the better suited it is for

It is good practice for any addition to a multiplayer game to undergo preliminary debugging in a narrow circle of people - supertesters or the like. The World of Tanks project has taken a slightly different path - before the release of any update, it is tested for quite a long time on a separate server, which anyone can access. So today we will look at what a World of Tanks test server is and what features should be taken into account when playing on it.

The opening of a test server is announced several weeks after the announcement of a particular update. After opening, anyone can download the world of tanks client (test client) and install it. Attention - the test and production clients of the game are completely independent applications and must be installed in different folders. When downloading the test client, it will not be possible to upload only the patch files - you need the entire game, so be prepared to provide the necessary space on your hard drive. After the test client is installed, you can launch it and start testing World of Tanks for new products. What you need to know first of all - spare your nerves and time, do not try to log into the test server in the first few days after it opens. A place in the queue in the second ten thousand and several hours of waiting are guaranteed to you (provided that you don’t get thrown to the end of the queue again). On the third or fourth day you can safely come in and play.

You should log in using your personal data - you do not need to create a new account. Accordingly, your nickname will remain in the game, only with the addition of a small prefix indicating that you are on the test server. The main feature of this server is that, in addition to the opportunity to get acquainted with new games, the test server World of

Tanks gives you the opportunity to drive almost any car. When you first log in to your test account, the following is listed:

100,000,000 silver;
100,000,000 free experience;
20,000 gold.

Accordingly, you decided to upgrade Soviet medium tanks, but you don’t know what to expect on top-end vehicles (the forum and VODs are a good thing, but you want to try it yourself). Go to the test server, open all the tanks you need for free experience, buy them and calmly test this or that sample. Another situation is buying a premium tank - no one wants to shell out real money for a pig in a poke. The test server allows you to evaluate this or that premium device, after which it will be much easier to choose a car.
The second important point that must be taken into account is that 100 million silver is burning everyone’s pockets, so on the test server fully researched top configurations of vehicles, pumped up to the brow with the most expensive consumables and ammunition, go into battle. Everyone on the test server shoots gold, so this needs to be taken into account when evaluating a particular tank model.

The next point is that most players are eager to play on top technology, so finding partners for levels 5-7 may be a problem. The World of Tanks test server is international - you can meet representatives of all clusters from European to Asian.
After some time, the second version of the test server will be available - you can safely delete the first one and start downloading the new one. This usually happens a couple of weeks before the update is released. If it is content-based (new tanks or maps), then two stages are usually enough, in other cases (as was the case when introducing physics) there is a third stage of testing.
After the release of the official update, the test server does not close automatically, but continues to exist for about a week. News about its closure usually appears on the portal and in the game client launcher.

General test of update 9.10 stopped

Skins, sights, XVM Deer Gauge and mods for World of Tanks

To have a good time on the computer, you can play World of Tanks. But to play tanks well, you have to try hard.

Our portal is a fan site that contains the most useful mods individually or in assemblies, the best sights and programs that will help you optimize the combat interface, increase FPS, increase statistics and efficiency, and simply make the game comfortable and enjoyable. In the useful articles section you will learn gaming tricks, tactics, how to farm silver and earn random money.

The most popular mod at the moment is XVM Deer Meter (aka User Meter), which displays the statistics and combat effectiveness of your team and the opposing team. It is used by more than 960,000 players from all over the world. The mod allows you to see a log of the damage you have caused, customize markers above tanks, pop-up messages about damage, display clan icons, optimize the mini-map, base capture lane, and more. You can make your own config or download a ready-made version.

Not inferior in popularity to vehicle penetration zones. By installing such skins, you will be able to see the weak points of tanks, the location of modules and crew members, and entire areas with weak armor.

New mods appear on the site every day: skins, tank and crew icons, hangars, voice acting, damage panels. Mod developers are actively working to update files for each new WoT patch. The files can be downloaded absolutely free, via direct links without various virus installers. You get exactly what you wanted without any unnecessary junk.

Your experience is not important to us, the most important thing is that we appreciate that you are with us! Good game.

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