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Commands for bots in cs go. Bot control in CSS Command to stop bots

Bot management

bot_chatter off/radio/minimal/normal
How often the bot uses radio commands.

bot_defer_to_human 0/1
Set it to 0 for the bot to complete the mission on the map.

bot_difficulty 0/1/2/3
Bot difficulty: 0 - Easy, 1 - Normal, 2 - Hard, 3 - Professional.

bot_join_after_player 0/1
The bot waits for a person to connect and only then connects itself.

bot_join_team any/CT/T
add a bot for a specific command (or at random).

bot_add
Add a bot to a team with fewer players.

bot_add_ct
add special forces bot

bot_add_t
Add a terrorist bot

bot_kick
Kick a specific bot, or all of them if the bot name was not specified.

bot_kill
Kill the bot, or all of them if the bot's name was not specified.

bot_prefix"string"
Define a prefix before bot names.

bot_quota
Set the minimum number of bots on the server

bot_quota_mode normal/fill
Defines the quota type for bots. Valid values ​​are "normal" and "fill". If "fill", then the server will kick the number of bots equal to the people connecting.

bot_auto_vacate
If not zero, bots will automatically leave the server to make room for players

bot_auto_follow
If not zero, then bots can follow the player.

bot_memory_usage
Report memory usage by bots.

bot_allow_rogues 0/1
If not equal to zero, bots can sometimes go wild. In this mode, bots do not listen to radio commands and do not follow the map task.

bot_eco_limit
If not zero, then bots will not buy if the amount of money is less than this figure.

bot_profile_db
Bot profile file name

Weapon restrictions

bot_all_weapons
Allow bots to use all weapons

bot_knives_only
Bots only use knives

bot_pistols_only
Bots only use pistols

bot_snipers_only
Bots only use sniper rifles

bot_allow_snipers 0/1
Allow bots to be snipers sniper rifles

bot_allow_sub_machine_guns 0/1
Prohibit or allow bots to use submachine guns

Editing navigation

sv_cheats 0 / 1
should matter to edit bot navigation.

nav_quicksave
Set to 1 to skip the time-consuming analysis phase. Useful for data collection and testing

nav_generate
Generate waypoints for the current map.

nav_analyze
Update waypoints for the current map and save them to disk.

nav_edit
If 1, then you can interactively edit waypoints.

nav_mark_walkable
Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.

nav_clear_walkable_marks
Erase the previously set walkable position.

nav_load
Load waypoints for the current map.

nav_mark
Select the area under the cursor for subsequent manipulations with commands.

nav_corner_lower
Drop selected corner of selection

nav_corner_raise
Raise selected corner of selection

nav_corner_select
Select a corner of the selected area. Use multiple times to select all 4 corners

nav_begin_area
Defines the angle of the new area. To complete the creation of the area, drag the opposite corner to the desired point and execute the command ‘nav_end_area’.

nav_end_area
Determine the second corner of the Zone and create it.

nav_connect
To connect two areas, select the first area, mark the second and run the connect command. Note: This operation creates a ONE WAY connection from the first to the second region. To create two-way communication, repeat the operation from the second area to the first.

nav_disconnect
To disconnect a connection between areas, select the first area, mark the second area, and run the disconnect command. This will remove all connections between the two areas.

nav_crouch
Enables/disables the "must crouch in this area" flag used by the AI ​​system.

nav_delete
Deletes the marked area

nav_jump
Enables/disables the "traverse this area by jumping" flag used by the AI ​​system.

nav_merge
To merge two areas into one, select the first area, mark the second by hovering over it and run the merge command.

nav_no_jump
Enables/disables the "dont jump in this area" flag used by the AI ​​system.

nav_precise
Toggles the "dont avoid obstacles" flag used by the AI ​​system.

nav_show_approach_points
Show approach points in navigation mesh

nav_show_danger
Show current "danger levels"

nav_splice
To splice two regions, select the first region, label the second, and run the splice command to create a new connecting region between them.

nav_split
To split an area into two parts, position the split line using the cursor and issue the split command

nav_strip
Removes all cover, collision and approach points from the selected area

nav_area_bgcolor
An RGBA color to use as a background in navigation areas when editing.

nav_check_floor

nav_clear_walkable_marks
Remove all previously set walkable positions

nav_compress_id
Resorts area and stair IDs in order.

nav_coplanar_slope_limit
???

nav_corner_place_on_ground
Positions the selected corner of the selection on the ground

nav_ladder_flip
Changes the direction of the selected staircase

nav_mark_walkable
Marks the current position of the traversed position. These positions are used as the starting position when evaluating the map to create a navigation mesh.

nav_show_area_info
Duration of displaying IDs and attributes of navigation areas when editing in seconds

nav_slope_limit
The z-component of the ground unit normal must be greater than this value in order for navigation areas to be generated

nav_snap_to_grid
Dock to grid when creating new navigation areas

nav_split_place_on_ground
When set to TRUE, the navigation areas will be flush with the ground when split.

nav_transient
Enables/disables the "area is transient and may become blocked" flag used by the AI ​​system.

nav_update_blocked
Updates the locked/unlocked status for each navigation area.

nav_avoid
Enables/disables the "avoid this area when possible" flag used by the AI ​​system.

nav_dont_hide
Enables/disables the "area is not suitable for hiding spots" flag used by the AI ​​system.

nav_run
Enables/disables the "traverse this area by running" flag used by the AI ​​system.

nav_stand
Enables/disables the "stand while hiding" flag used by the AI ​​system.

nav_warp_to_mark
Spawns a player in the marked area.

Controlling bot navigation

bot_crouch 0/1
Marks the marked area as a crouching point for bots.

bot_debug 0/1
Used to debug information about the bot's behavior.

bot_freeze 0/1
Used to freeze (stop) all bots; 1 on, 0 off

bot_goto_mark
Sends the bot to the selected area

bot_show_nav 0/1
Show bot navigation paths

bot_stop 0/1
Stopping bots. Bots just stand there and do nothing

bot_traceview 0/1
See the field of view of bots when navigating on the map

bot_traceview_extended 0/1
Unknown team...

bot_walk 0/1
The bots are just walking. That is, they can't run

bot_zombie 0/1
Bots stand and do nothing, but unlike bot_stop they react to the player’s actions. Used to test navigation paths.

In cs go, as in any other game, it is very important to develop your skills, including shooting skills, throwing grenades, etc. In this article I will provide console commands for training with bots. We will teach them to run with a certain weapon, spawn in a designated place, stop in mm, etc. Let's move on to the bot management commands.

How to add a bot to cs go

To add a bot via the console, there is the bot_add command. Accordingly, to change their number, you need to enter the same command several times. If you want to spawn a bot for another team, then you need to write the following:

  • bot_add_t – to add a bot to a terrorist team;
  • bot_add_ct – put the bot as counter-terrorists.

To add armor to them, enter the command mp_free_armor.

How to remove bots in cs go


Disabling a bot is very simple - with a shot, of course. Well, or you can stab him with a knife. Or from Zeus. Okay, I'm joking of course. To remove bots, just enter bot_kick.

To remove bots in cs go, write bot_kick in the console

It’s all clear how to kill bots on someone else’s team (it’s enough to shoot him), but how can we make it so that we can also inflict damage on our bots? Unfortunately, I didn't find a way. In general, the mp_friendlyfire 1 command is responsible for the ability to fire at friendly fire, but it seems that it does not apply to bots.

True, I managed to find an alternative. This is the command mp_teammates_are_enemies 1. It makes all bots enemies and thus you can kill both your own and others.

Mp_friendlyfire 1 - enable/disable damage to friendly fire mp_teammates_are_enemies 1 - all bots are enemies.

How to play 1 vs 5 bots in cs go


Sometimes you want to play 1 against 10 bots, but if you try to register (for example) bot_add_ct, then auto-balance turns on, and Steam automatically adds additional players to the opposite team. So, so that you are alone and there are many bots, you must first write the following:

  • mp_autoteambalance 0 (disables automatic balancing);
  • mp_limitteams 0 (removes the bot limit);

If you want to force them to stand in one place, then write bot_dontmove in the console. To move around the map, use the bot_teleport command. Now you can get as many kills as you want.

How to change the difficulty of bots in cs go


Well, firstly, when you enter single-player mode, you are asked for the bot level. Secondly, this can be done by setting bot_difficulty 0 in the console, where 0 is easy difficulty, 3 is maximum. And thirdly, you can make changes to the botprofile.db file. Open it with notepad. Set the following settings:

NameWhat does it meanMeaning
SkillSkill100
AggressionAggression100
ReactionTimeReaction time0.2
AttackDelayAttack Delay0
TeamworkTeam game100
AimFocusInitial- 0.01
AimFocusDecay- 0.2
AimFocusOffsetScale- 0
AimFocusInterval- 0.3
WeaponPreferenceWeapon Preferencenone
Cost- 0
DifficultyDifficulty levelEXPERT
VoicePitchTone of voice100
Skin- 0
LookAngleMaxAccelNormal- 2000.0

How to make endless bots in cs go


If you carefully read the article, then you already know how to do this. Set mp_autoteambalance 0, mp_limitteams 0, then use bot_add to add bots until your computer starts to freeze.

How to put a bot in the right place in cs go

In order to place the bot in the right place, you need to enter the command bind x bot_place (instead of “x” there can be any key convenient for you). Next, point the crosshair where you want, press “x”, and it will appear.

Place the bot anywhere using the bot_placebot_place command

FAQ


Let's look at some interesting questions that may also interest you:

  • To stop the bot, you need to enter bot_stop 1. After this command, it will freeze in place and will not attack you.
  • To remove armor from bots, you need to prohibit them from purchasing it. This is done using the mp_free_armor 0 command.
  • If you want him to repeat everything after you, write bot_mimic. Mirroring can be achieved using the bot_mimic_inverse command.

The importance of bots in Counter-Strike: Global Offensive incredibly underrated. Be honest, have you ever deliberately played with them? Have you tried to train using bots and console commands that control them? I think no. This short material will help you understand how and why bots can be used for training and other purposes in cs go.

CS GO console commands - bots under your control

The oldest among us still remember how important bots were in CS 1.6. It was with bots that we passed shooting training everyone has about a player of this discipline. Don't believe me? You can ask if pro players play with bots in cs go. I'm sure many people still play. I think now you want to try it too, and for this you will need cs go console commands for bots.

All cs go commands for bots

bot_add is a command that will help you add a bot to cs go. By placing _ after bot_add you can add a side - (ct/t); difficulty - (1-3) and bot name. If you don't do this, you will add one random bot per side. For example, the line might look like this: bot_add_ct 3 albert.

bot_defer_to_human_goals - with a value of 1, bots will do what they are supposed to do on the map according to the scenario - plant a bomb, defend a plant, rescue or protect hostages. At 0 they will not do this. Convenient if you need bots to behave unpredictably - that's exactly what they will do. On aim maps the command has no effect.

bot_defer_to_human_items is a similar command to the one above. However, here we are talking about things related to the map scenario. In fact, in CS:GO there is only one such thing - a bomb. At 1 the bot will take a bomb, but at 0 it will not do this.

bot_difficulty - the difficulty of the bots you add. Value from 1 to 3.

bot_dont_shoot - with a value of 1, bots become vegetables that simply stand rooted to the spot when they see you, but do not shoot. You understand what scope this opens up for experimentation. An easy way to get achievements, by the way.

bot_freeze - at 1, bots instantly freeze where they are. Convenient to check for lumbago, etc. For convenience, you can bind it.

bot_quota - the total number of bots that can be added. Example of use: bot_quota 12 - adds 12 bots at once and distributes them automatically among teams, if the appropriate commands prohibiting auto-distribution have not been used in advance. This will be discussed in more detail later in the material.

bot_knives_only - at 1, bots run with knives. At 0 with any other weapon.

bot_all_weapons - with a value of 1, bots use all weapons, with a value of 0, only those that you allow them with separate commands.

bot_snipers_only 1 - bots play only with sniper rifles.

bot_allow_snipers 0 - Bots will no longer use sniper rifles.

bot_allow_rifles 0 - bots do not use rifles.

bot_allow_sub_machine_guns 0 - bots no longer buy SMGs.

bot_allow_machine_guns 0 - bots do not use machine guns.

bot_allow_rogue 1 - this command is responsible for how bots behave. With a value of 1, they will play solo, and with a value of 0, they will strive for teamplay. Well, as far as they are capable of this at all. If you need the bots to run together, set the value to 0.

bot_join_team_ct - bots only join CT.

bot_join_team_t - bots only join beyond T.


bot_pistols_only - at 1, bots only use pistols.

bot_stop — value 1 instantly stops bots and prohibits them from shooting.

bot_show_battlefront — Set it to 1 and see where the bots will meet according to the game’s calculations. Again, it is very convenient, especially if you are training to take different points - you can always know in advance where they will come at you.

bot_crouch - set to 1 and bots will move around the map while crouching. Both fun and useful.

bot_chatter — set it to 1 and no longer hear any easy peeps from bots. The command prohibits bots from using radio chat.

Aerobatics

Few people know, but bots in CS can run wherever you want. This can be done using three commands.

First of all, we register sv_cheats 1 and run to where we need bots.

Type nav_edit 1 - frames will appear all around. These are sectors, each with its own number.

Point the sight at the desired one and type nav_mark. You will hear a sound and the square you selected will change color to turquoise.

After this, write bot_goto_mark in the console. Voila, the bot runs straight to this point. For convenience, it would be better to bind these commands. In this way you can train yourself to accept the plants.

Perhaps these are all the most useful console commands in cs go for bots and the bots are now under your full control!

Greetings friends! In our article I will tell you the simplest ways bot control in CS:GO. First of all, this information will be useful for playing in competitive mode. Everyone has encountered teammates who left the game and a bot appeared instead, but not everyone knows how to fully use the bot in such a situation.

How to control a bot in CS:GO competitive mode?

The appearance of a bot in teammates sounds like a defeat to many, but it is not. The bot, of course, will complicate the task of winning, but if used effectively, it will be very useful. Let's take a closer look at what to do in this situation:

1. The first action is not to let the bot stupidly merge. To do this, we can command the bots with standard radio broadcasts, which will open by pressing the Z keys

In the first seconds of the round we need to hide our bot. The “Hold this position” command is ideal for this. You need to use the command at the respawn or in a safe place, then the bot will move to your position and will sit until you order something else.

2. When one of the players dies, he can switch to a bot, which will sit in a safe place. To play instead of a bot you need to press the E key (activate). Thus, a real player will control the bot, which will be much more effective in the game.

A short video:

Of course, such a bot cannot fully replace a live player, but controlled bot will be much better than a mindless bot.

It's no secret that Counter-Strike GO has bots that you can play with to train your skills so that you are already prepared to fight with people. But there are many console commands for working with bots and many ways to use bots for training.

Working with a bot in battle

I think it happened that in competitive mode or just in battle one of your allies disappeared, and in his place was a “brainless” bot who always runs ahead of everyone and dies first. Now I will explain how to save him.

On the button (E) You can take the bomb from the bot so that he doesn’t carry it around like a dead weight.

Now know that the bot is the player’s second life. Click (Z) and give the command “Hold this position”. Now the bot will not obediently run to lose his life on the battlefield. After one of the players dies, the player will be able to take the place of this bot. To do this, you need to go to view from his face and press (E). You can take a bot’s place in normal mode, if it is free. To do this, you just need to select the bot and press (E).

for bots in CS GO

To work with commands, you need to enable the console in the game settings, which is called up on (~).

sv_cheats 1 – Includes the ability to use commands and cheats

sv_infinite_ammo (0-2) – (1) – infinite ammo without reloading, (2)- – infinite ammo with reloading

mp_startmoney (0-16000) – Initial amount of money

bot _ kick – Eliminate all bots from the game

bot_add(_ ct / t ) (0-3) ( Name ) – Add a bot. (_ct/t) determines which side the bot will join, (0-3) is the difficulty of the bot, (Name) is the name of the bot. For example, the team Adds a sophisticated bot to the terrorist side named Gabe.

bot_difficulty (0-3 ) – Bot difficulty

mp_autoteambalance (0-1) – When (0) auto-balance of teams is disabled

mp_limitteams 0 – Removes the limit on the number of players in a team

bot _ defer _ to _ human _ goals (0-1) – When (1) Bots do what is written on the map: they plant bombs, save hostages. At (0) they act unpredictably.

bot_dont_shoot (0-1) – At (1) the bots do not shoot and stop in front of you, at (0) they shoot.

bot_freeze (0-1) – With (1), the bots stop where they are

bot_stop (0-1) – When (1) stops bots, they stop shooting

bot_quota – Number of bots that can be added

bot_all_weapons – Allows bots to use any weapon

bot_knives_only (0-1) – With (1), bots only use knives

bot_pistols_only (0-1) – With (1), bots only use pistols

bot_crouch (0-1) – With (1), bots move while sitting

bot_chatter (0-1) – When (1) bots do not speak in radio chat

bot _ place – Places a bot in front of you

mat_wireframe (0-1) – With (1), it becomes possible to see the entire frame of the walls, to look through them. The places that are under fire are also marked separately.

r_drawothermodels (1-2 ) – With (2) You can see players through the walls, but the frame of the walls is not visible. (1) disables this function

Training with bots

The easiest way to train with bots is to play alone with bots. To do this, at the top of the screen in the play tab, select “Single game with bots”, then select the desired mode, map and difficulty.

Bots can be used to practice shooting points. To do this, launch “Play with friends” and make the game closed, then write in the console sv_ cheats 1 , to enable cheats, mp_ warmuptime 99999 And mp_ warmupstart for an endless workout. Then we select the positions that you want to learn how to shoot, after which we put the bot there with the command bot_ place . Don't forget to register bot_ stop , otherwise he will immediately run.

But it's best to use bots to practice your aim. To do this, you can start a Deathmatch, disable the ability for bots to fire and transfer them all to the enemy team. However, the best option would be cards for aim training. Most of these maps are already configured automatically and will do everything for you, but if this is not the case, then we do it as described above: we transfer all bots to the enemy team and prohibit them from shooting with the team bot_dont_shoot 1 . The best way to do this is to run or warm up (mp_warmuptime 99999 And mp_warmupstart) , or start a deathmatch on this map.

Aim training cards can be found in the Steam Workshop. This will not be particularly difficult, since there are a huge number of them for every taste.

Now bots have become for you not a useless doll on the battlefield, but a useful tool for training your shooting skills. For a good and enjoyable workout, you can turn on music and improve your skill in your mood.